// VOXEL COLONY SIM IN DEVELOPMENT · PC

Lyridia

Dig, build and survive on a living voxel world at the centre of every universe.

Date
Day 1, Year 1
Colonists
01
Status
Prototype

// 01 THE PITCH

A colony sim where the ground is yours to reshape.

Every block of a district is a voxel you can dig, build on or flood. Water spreads and falls, lava hardens where it meets it, and caves wind under the hills. Your colonists decide what to do on their own; you steer them with tasks, zones, and orders typed in plain words.

Around the colony turns a whole planet of hexagonal districts, and around the planet the oldest story in every universe.

  • Voxel terrain you can dig, with flowing water and lava
  • Colonists with needs, moods, memories and a social life
  • New plants and animals every playthrough, to discover and study
  • Data-driven from the start, made to be modded
Top-down view of a stone basin holding lava, beside a blue lake and grassland.
Captured in the game. Every image on this site is real, work-in-progress footage.

// 02 CHOOSE WHAT YOU ARE

Four ways to play. One colonist can live through all of them.

At the start you decide what kind of power guides the colony. It changes your camera, your rules and how the game can end. (Designed for launch; not in the prototype yet.)

01

Tree

A technological psychic tree that feels the world through its roots and charms anyone who comes near. If the tree falls, it's over.

Can evolve into Miasma →
02

Miasma

A cloud of nanotech intelligence. Possess a colonist, watch from above or fly free. Your people can merge with it, live in harmony with it, or destroy it.

Can be corrupted into Virus →
03

Virus

A corrupted miasma that lives in its hosts. Cured colonists run or turn on you; if no one is left infected, the game ends.

Can be cured →
04

Hero

You are one colonist, in their own eyes. When they fall, you choose who carries on.

Locked to their eyes

// 03 KEY FEATURES

Built system by system, in the open.

01 // WORLD

Dig anywhere

Voxel districts with caves, ramps, flowing water and lava. Terrain is data, so mods can add their own.

In the build
02 // ORDERS

Say what you want

"Ada: mine an area 15 deep, then go to 120 96." The rules read it; if they can't, a small local language model does. No cloud.

In the build
03 // PEOPLE

Colonists who remember

Needs, moods, whims, friendships and grudges. A deep character designer with sculpted, stylized looks.

In the build
04 // NATURE

Unknown species

Plants and animals keep their roles, but their looks and names are new every playthrough. Study them to learn what they are.

In the build
05 // PLANET

A world of districts

A geodesic planet of hex districts. Send caravans out while your home keeps running.

First version
06 // MODS

Hooks everywhere

Every data file can be extended or overridden by a mod, with an in-game data editor and a mod kit.

In the build

All features →

// 04 SCREENSHOTS

Straight from the build.

Lava meets water: obsidian, cobblestone or stone, depending on how they touch.
Lava meets water: obsidian, cobblestone or stone, depending on how they touch.
Every colonist has a nickname, a permanent ID and a full health readout.
Every colonist has a nickname, a permanent ID and a full health readout.
Our own sculpted hair: modern and cyberpunk cuts with neon dye zones.
Our own sculpted hair: modern and cyberpunk cuts with neon dye zones.
A lava test basin beside a lake, on a freshly generated district.
A lava test basin beside a lake, on a freshly generated district.

Media gallery →

// FOLLOW DEVELOPMENT

Wishlist and newsletter are coming.

There's no store page or mailing list yet. Until there is, the dev diary and its RSS feed are the best way to follow along.